RIFT Get notified

The account

What an account gives you

Today RIFT plays end to end without creating anything: campaign, duels, golden cards, collection. What an account will add at launch is not settled yet ; what it gives you will not change.

Three things, and they are worth saying before anyone asks you for an address.

Stop losing everything

On iPhone and iPad, the browser erases everything a site has written after seven days without a visit. Without an account, a collection can simply vanish.

Find you anywhere

The same collection and the same progress on your phone and on your computer.

An identity

A display name and a kingdom sigil. No photo, no real name, no password: just a sign-in link sent by email.

Your data

What we keep, and where

Everything is hosted in the European Union, Frankfurt. No transfer outside the EU.

The waiting list

If you leave your address on this site, we keep exactly three things:

What is keptWhy
Your email addressTo tell you on launch day
The date you signed upTo know in what order the messages go out
The page you signed up fromTo know what makes people want in, and what is useless

The game account

The account already exists, and it is empty: the game opens in January 2027, so nobody has anything to put in it yet. From then on it will keep what you have earned: display name, sigil, favourite kingdom, cards owned, decks built, campaign progress, and the act you have reached. No sensitive data, no real name required, no postal address, no phone number, no date of birth, no payment, no location, no contacts. Your email address is not in your profile: it is held separately, by the authentication service.

The journal of your games

This is the most detailed thing we will keep, and it deserves to be described in full rather than summarised. For every game played with an account, we will keep each of your moves, in order, with the mode, your kingdom, the one across the table, the outcome, the number of turns, the game version, and the random seed.

The seed is what makes it possible to replay the game exactly. That is what this journal is for: understanding why a duel went wrong, measuring the balance between kingdoms, and reproducing the exact situation a player reports.

When the account is deleted, everything goes at once and in the same operation: profile, collection, decks, progress. No copy survives, no bin. Deletion will happen from inside the game, in two gestures.

The debug journal, for testers only

A few players are trying the game before release and asked for it: on their account only, the game notes what they do, so we can find where it breaks. It is the only collection of this kind in the project, and it deserves to be described without rounding off.

What is notedWhy
Your environment
screen size, density, finger or mouse, language, online or not, game version
Most faults only appear on one screen, one device or one version
Your gestures
what you touched, the button label, the screen it opened
To reproduce the exact sequence that leads to the fault
The breaks
errors, network loss, page reload, a move the game refused
To see what broke, and when

Without an account

The game collects nothing at all: no data leaves the device, no server is contacted. Everything lives in the browser.

What we don't do

No trackers, on any page

To erase your address, find out what was done with it, or ask a question : contact@riftlejeu.com. Without waiting for the first message, and without having to explain yourself.

The waiting list

One address, one message

The one that announces the opening. With early access.

An address, nothing else. An unsubscribe link in every message.