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The First Edition

Every card is painted, none is for sale

Twelve per kingdom: six creatures, six spells, and three combos that belong to it alone. Every card is illustrated by hand for RIFT.

◆

Three rarities

Common, uncommon, rare. And golden versions, rarer still: the same card, one notch above.

✦

One golden card per kingdom

It can't be bought and isn't drawn at random: beat the sovereign, take it. No payment, ever, not for a card, not to go faster.

❈

A collection you build

Every card in the game, gathered in a grimoire you leaf through. The golden ones take their place there as you win them.

One card

Everything on it, and nothing more

Six pieces of information, always in the same places. No sixth line to learn, no reminder text, no cross-reference to a manual.

Ancien chêne d’or 5 The Sylves

Ancien chêne d’or

Garde, une forteresse vivante.

4 JOUER 7

The cost5 souls. They come back in full every turn, and you gain one more, up to six.
The kingdomEvery card belongs to one of the four. A deck rarely mixes two.
The typeThe emblem says creature or spell. A creature stays on the table ; a spell acts and is gone.
The effectOne line, never two. Guard is the only keyword in the game : it intercepts the assault aimed at your hero.
The attack4, what it takes away when it strikes.
The life7, what it absorbs before it falls.

Ancien chêne d’or. Rare, The Sylves. It is rendered here to the game's own standard : 272 × 408, a two-line border, and the same emblems as on screen.

A glimpse

Three per kingdom, and one that is never played

One common, one uncommon, one rare. The rest is earned kingdom by kingdom, and that is the point.

Card and character names stay in French, that's how they read in the game.

Pousse d’ambre 1 Les Sylves

Pousse d’ambre

Une petite pousse idéale pour préparer les combos de croissance.

1 JOUER 2

Commune

Tisseuse de floraison 3 Les Sylves

Tisseuse de floraison

Arrivée : donne +1/+1 à une de tes créatures.

2 JOUER 3

Peu commune

Ancien chêne d’or 5 Les Sylves

Ancien chêne d’or

Garde, une forteresse vivante.

4 JOUER 7

Rare

Étincelin 1 Les Cendrés

Étincelin

Dernier souffle : 1 dégât au héros adverse.

2 JOUER 1

Commune

Duelliste incandescent 2 Les Cendrés

Duelliste incandescent

Rapide, peut attaquer le tour où il arrive.

2 JOUER 2

Peu commune

Phénix de cuivre 5 Les Cendrés

Phénix de cuivre

Dernier souffle : invoque un Étincelin.

4 JOUER 4

Rare

Apprenti prismatique 1 Les Astraux

Apprenti prismatique

Un relais peu coûteux pour vos chaînes de sorts.

2 JOUER 2

Commune

Voyante des marées 2 Les Astraux

Voyante des marées

Arrivée : pioche 1 carte.

2 JOUER 3

Peu commune

Dragon de l’astrolabe 4 Les Astraux

Dragon de l’astrolabe

Une conclusion simple et puissante.

5 JOUER 6

Rare

Reflet fugace 1 Les Faës

Reflet fugace

Illusion, fragile, mais utile à de nombreuses ruses.

1 JOUER 1

Commune

Farceur des lisières 2 Les Faës

Farceur des lisières

Arrivée : invoque un Reflet fugace si possible.

2 JOUER 2

Peu commune

Reine des lucioles 5 Les Faës

Reine des lucioles

Arrivée : invoque un Reflet fugace.

4 JOUER 5

Rare

Une stèle exhumée, couverte de signes gravés. Aucun royaume

La Première Pierre

Ver du enn. Kav gadr du oth.

Prophétie

The last one is neither played nor earned : it is deciphered. Twelve are hidden in the campaign, written in khron, the language from before the fracture.

In the works

The Rift awakens

The second edition will carry a theme, not a catalogue: the Rift stops being scenery, and each kingdom gets its own way of feeding it, or of profiting from it.

Twenty cards. And above all combos of another kind: one that outlasts the turn, one that fires on your opponent's side, one that asks for three ingredients and pays out with something people still talk about after the game.

None of it is playable yet, and no date is announced for that edition. It comes after launch.

The back of the RIFT cards

The waiting list

Earn your first golden card on day one

One address, and you're told at launch, with early access.

An address, nothing else. What we do with it.